Substance Painter – Normal Map and AO Baking.Third: Bake Normals and AO from a High Poly Mesh (if you have one).How to move triangles into hidden areas.How to Cut Holes with Loops (no Booles).Story 2 – Versus Comparison – Beginning.Physically Based Rendering Shader – Adding Realism.Sculpting – Adding High Poly Detail to a Low Poly Mesh.Refraction – Another Kind of Transparency.Depth of Field – Probably Not Worth the Cost.Baked Mesh Sequences – Exporting Animations from Cinema.Baked Dynamics – Exporting Animations from Cinema.Simple Reflections – Cheating Flat Reflections.Environment Map – Something for Objects to Reflect.Fresnel Reflections – Using Shaders for Reflections.Texture Sizes and Basic Painting – Overview.Advanced UV Unwrapping – Texture Density for UHD.Modelling with Good Topology – Overview.Polygon Count – How Many Triangles in a Scene?.Performance Testing – The Artist’s Responsibility.
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